Veck.io Weapons Roast List
Every weapon in Veck.io, roasted with love. Honest, brutal, and occasionally accurate.
Assault Rifle
The "no thinking" pick—reliable, steady, and still the reason you lose because you hold W like it's a religion.
Burst Rifle
Three-shot romance: when you're on, you look brilliant; when you're off, you're just missing with rhythm.
AK-47
Big damage vibes, bigger recoil vibes. You think you're controlling it—actually you're naming stars.
Submachine Gun
A close-range blender. If you're not hugging corners, you're basically throwing confetti.
Handgun
The "trust me, I'm good with pistols" weapon. Either a highlight reel or a live aim tutorial.
Revolver
One-shot confidence, one-miss panic. Reloading feels like negotiating a ceasefire.
Sniper
Pure ego in weapon form. Hit one shot and you're the hero—miss three and you're an NPC.
Rocket Launcher
Subtle as a fireworks factory. Great for chaos, terrible for friendships.
Bow
Quiet, stylish, and deeply humiliating. Getting outplayed by medieval tech hurts different.
Grenade
The "trust me bro" toss. Either a perfect clear or it bounces back like it hates you personally.
Shawty
One shot of glory or instant embarrassment. Miss your timing and you're filing a resignation letter.
Stabber
For players allergic to personal space. If you're not already behind them, you're just jogging with intent.
Scythe
Dramatic weapon, dramatic results. You're either the Reaper—or a lawnmower with attitude.
Karambit
Maximum swagger, damage optional. If nothing else, you'll die looking cool.
Gunblade
Can't choose between gun and melee? Same. Still somehow loses to a calm pistol player.
Fists
Pure disrespect mode. Winning is optional—bullying is mandatory.
Tec-9
Tiny chaos gremlin. Feels illegal up close, feels useless the moment you try to be responsible.
Watergun
Emotional damage only. You're not here to win—you're here to tilt someone into uninstalling.
Flaregun
Either you land a spicy shot or you announce your location like a loud notification.
Shurikens
Portable embarrassment. Getting hit by these feels like being roasted in public.
Katana
Anime protagonist energy. The downside: sprinting across the map to deliver a dramatic miss.
Exogun
Futuristic flex weapon. Looks insane, feels strong, still gets humbled by a corner camper.
Minigun
You didn't bring a gun—you brought a helicopter. Loud, heavy, and guaranteed to attract everyone.
Shield
The moment you equip it, everyone becomes a geometry expert and shoots your feet.
Energy Pistols
Pew-pew confidence, occasional tickle damage. Feels like lasers—hits like opinions.
Paintball Gun
You're not fighting—you're redecorating. Great at coloring enemies before they delete you.
Veck Toy
Ultimate disrespect item. If you get a kill with this, someone needs a support group.
Split Fang
Sounds deadly, looks scary, then turns into "why isn't this working?" after two fights.
Shotgun
The eternal myth: "OP" when they use it, "inconsistent" when you do.
Cardboard Sniper
Sniping with arts and crafts. Either meme lord or victim of your own comedy.
Snowball Gun
Seasonal trauma. Nobody expects to get packed up by winter vibes.
War Horn
Not a weapon—an announcement. You basically yell "I'm here!" and wonder why everyone shows up.
Grenade Launcher
Grenade, but more often. Until you bounce one off a wall and invent self-inflicted highlights.
Flash
The power to remove vision from reality. Bonus points when you blind yourself too.
Smoke
Tactical in theory. In practice: nobody sees anything and you still die first.
Spray
Not aiming—expressing yourself. The art is real; the KD is not.
War Axe
Every swing is personal. Miss once and it's just cardio with confidence.
Slingshot
Low tech, high disrespect. Getting hit feels like being bullied by someone with unlimited free time.
Flamethrower
The map is now your grill. Fun, loud, and it summons every sweaty player nearby.
Energy Rifle
Laser dreams, reality checks. Looks like mid-range dominance—plays like timing and recoil therapy.
Back to Play Veck.io