Veck.io Weapons Roast List

Every weapon in Veck.io, roasted with love. Honest, brutal, and occasionally accurate.

Assault Rifle

The "no thinking" pick—reliable, steady, and still the reason you lose because you hold W like it's a religion.

Burst Rifle

Three-shot romance: when you're on, you look brilliant; when you're off, you're just missing with rhythm.

AK-47

Big damage vibes, bigger recoil vibes. You think you're controlling it—actually you're naming stars.

Submachine Gun

A close-range blender. If you're not hugging corners, you're basically throwing confetti.

Handgun

The "trust me, I'm good with pistols" weapon. Either a highlight reel or a live aim tutorial.

Revolver

One-shot confidence, one-miss panic. Reloading feels like negotiating a ceasefire.

Sniper

Pure ego in weapon form. Hit one shot and you're the hero—miss three and you're an NPC.

Rocket Launcher

Subtle as a fireworks factory. Great for chaos, terrible for friendships.

Bow

Quiet, stylish, and deeply humiliating. Getting outplayed by medieval tech hurts different.

Grenade

The "trust me bro" toss. Either a perfect clear or it bounces back like it hates you personally.

Shawty

One shot of glory or instant embarrassment. Miss your timing and you're filing a resignation letter.

Stabber

For players allergic to personal space. If you're not already behind them, you're just jogging with intent.

Scythe

Dramatic weapon, dramatic results. You're either the Reaper—or a lawnmower with attitude.

Karambit

Maximum swagger, damage optional. If nothing else, you'll die looking cool.

Gunblade

Can't choose between gun and melee? Same. Still somehow loses to a calm pistol player.

Fists

Pure disrespect mode. Winning is optional—bullying is mandatory.

Tec-9

Tiny chaos gremlin. Feels illegal up close, feels useless the moment you try to be responsible.

Watergun

Emotional damage only. You're not here to win—you're here to tilt someone into uninstalling.

Flaregun

Either you land a spicy shot or you announce your location like a loud notification.

Shurikens

Portable embarrassment. Getting hit by these feels like being roasted in public.

Katana

Anime protagonist energy. The downside: sprinting across the map to deliver a dramatic miss.

Exogun

Futuristic flex weapon. Looks insane, feels strong, still gets humbled by a corner camper.

Minigun

You didn't bring a gun—you brought a helicopter. Loud, heavy, and guaranteed to attract everyone.

Shield

The moment you equip it, everyone becomes a geometry expert and shoots your feet.

Energy Pistols

Pew-pew confidence, occasional tickle damage. Feels like lasers—hits like opinions.

Paintball Gun

You're not fighting—you're redecorating. Great at coloring enemies before they delete you.

Veck Toy

Ultimate disrespect item. If you get a kill with this, someone needs a support group.

Split Fang

Sounds deadly, looks scary, then turns into "why isn't this working?" after two fights.

Shotgun

The eternal myth: "OP" when they use it, "inconsistent" when you do.

Cardboard Sniper

Sniping with arts and crafts. Either meme lord or victim of your own comedy.

Snowball Gun

Seasonal trauma. Nobody expects to get packed up by winter vibes.

War Horn

Not a weapon—an announcement. You basically yell "I'm here!" and wonder why everyone shows up.

Grenade Launcher

Grenade, but more often. Until you bounce one off a wall and invent self-inflicted highlights.

Flash

The power to remove vision from reality. Bonus points when you blind yourself too.

Smoke

Tactical in theory. In practice: nobody sees anything and you still die first.

Spray

Not aiming—expressing yourself. The art is real; the KD is not.

War Axe

Every swing is personal. Miss once and it's just cardio with confidence.

Slingshot

Low tech, high disrespect. Getting hit feels like being bullied by someone with unlimited free time.

Flamethrower

The map is now your grill. Fun, loud, and it summons every sweaty player nearby.

Energy Rifle

Laser dreams, reality checks. Looks like mid-range dominance—plays like timing and recoil therapy.

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